Kill-to-death ratio/kill ratio is the number of enemies you killed compared to the number of deaths you hadĪ network or rendering delay that slows your game’s response time Heads-up Display / User interface: the display of your player status, skills, and spells Health/Hit Points: the measurement of how much life your character has left Both are games that you can try before they’re properly released for saleĬooldown: the recharge time after using a special powerĭamage per second: a calculation of how much damage per hit and how fast you attackĪ closed-off area of a game with powerful enemies and big rewardsĮxperience points: the points you earn for completing tasks to increase your character levelįield of view: the range of peripheral vision on screenĪ bug in the game that may give a player an advantage.Ĭompleting repeated tasks to gain XP points An in-game item that you can’t trade after you’ve equipped itĪ computer-controlled AI player sometimes used as an insult referring to new, unskilled playersĪ buff adds powers to your character a debuff removes powers from your characterĬB – Closed Beta, OB – Open Beta. An in-game item that is tied to your accountīind on equip. When a monster is aggravated and focused on youĪn area of effect attack, meaning an attack with a 360 degree spreadīind on account. 1-UpĪdditional monster summoned by one you’re fighting This glossary should help you quickly make sense of the jargon. ![]() You’ll encounter many different terms in video games that may or may not be easy to understand. Photo by Florian Olivo on Unsplash Video Gaming Terms, Slang & Lingo
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